My video for the Nexiuz project; with all the imported files.
MAA223 Audio For Gaming~~
Saturday, March 17, 2012
Sunday, February 26, 2012
Sound FXs
Through my quest to find, and replace the various sounds of NEXIUZ, I've mainly been using the site www.freesound.org
I'm not completely certain how to go about displaying the sounds that I found; that said, I'll merely post links to a few of the sounds that I have located.
The vast majority of the sounds I located, I went loaded them into Audacity and shortened the duration it was played, cut the portion that I wanted, and changed the pitch of the sound.
The sound for the Weather:
http://www.freesound.org/people/Percy%20Duke/sounds/28027/
a few bullet shells:
http://www.freesound.org/people/NoiseCollector/sounds/41605/
Sound of Thunder:
http://www.freesound.org/people/Kaffein/sounds/22874/
I'm not certain if I was suppose to give 3 or 4 sounds...
the fourth example I planned to give, was merely a voice recording I did, to replace one of the "announcer" files..... I'm not completely certain if I will still use them... other than the initial "welcome" The vocals don't instill the same "feeling", compared to the original one
I'm not completely certain how to go about displaying the sounds that I found; that said, I'll merely post links to a few of the sounds that I have located.
The vast majority of the sounds I located, I went loaded them into Audacity and shortened the duration it was played, cut the portion that I wanted, and changed the pitch of the sound.
The sound for the Weather:
http://www.freesound.org/people/Percy%20Duke/sounds/28027/
a few bullet shells:
http://www.freesound.org/people/NoiseCollector/sounds/41605/
Sound of Thunder:
http://www.freesound.org/people/Kaffein/sounds/22874/
I'm not certain if I was suppose to give 3 or 4 sounds...
the fourth example I planned to give, was merely a voice recording I did, to replace one of the "announcer" files..... I'm not completely certain if I will still use them... other than the initial "welcome" The vocals don't instill the same "feeling", compared to the original one
Sunday, February 19, 2012
Final Fantasy Cutscenes
Cut scenes are just one of the many aspects of video games that make everything all worth wild. It's merely a small portion of the game that the player can sit back and watch the story progress on its own... It usually appears after a milestone or important happening, occurs within the game; like in Final Fantasy X, and many other games. Usually the cut scene will flow with the art style, and particularly make it 2-5 x better than what it is like while in Game-play. It always helps to move the story along, in portions where distinct gameplay just isn't required. There are a lot of cutscenes throughout this game; the video below contains several of the high quality cutscenes displayed throughout the game.
Sunday, February 5, 2012
Hedgehog Engine
Hedgehog engine; Yes, Hedgehog engine, I wanted to look twice, because I don't usually look for game engines. This engine was created by the "Sonic Team"; as we can guess, if not only by the name of the engine, it was made for the Sonic games: Sonic Unleashed and Sonic Generations, for the PlayStation 3 and Xbox 360. it was created in 2005; it's purpose, high quality rendering of its graphics during high speeds...
Sunday, January 29, 2012
Machinarium
At first, I thought that this game would be just fall simply into the "Puzzle" Genre... Simply because "hey, find these things... do W, X, and Y in order to enter the next level..." As of right now, I think it's more likely to be some form of an Adventure game; or possibly a hybrid of the two? While You do have appear to travel across various areas in the game, the player must also solve the puzzles within each scene, in order to move on to the next area. The semi-interactive world around this little mechanical Character makes things all the more interesting....
Within this tiny area, the ambient sounds set the overall mood, somewhat full of mystery, somewhat foreign; the background music, itself puts me in a state of, "how do I get through this level" even after my second time of completion. The sound effects, the creaking, and minor sounds of the creatures and miscellaneous objects in the surroundings, give the overall game a sense, and feel of being in a mechanical wasteland.
Within this tiny area, the ambient sounds set the overall mood, somewhat full of mystery, somewhat foreign; the background music, itself puts me in a state of, "how do I get through this level" even after my second time of completion. The sound effects, the creaking, and minor sounds of the creatures and miscellaneous objects in the surroundings, give the overall game a sense, and feel of being in a mechanical wasteland.
Sunday, January 22, 2012
Final Fantasy X
Final Fantasy X is just one of the many games in the Final Fantasy RPG series, developed by the Japan Square Enix. The Final Fantasy Series, itself, began in 1987, and has become popular worldwide; X was released in 2001, to Japan and North America, and has sold roughly 6.6 million copies alone. The sequel Final Fantasy X-2 followed it, in 2003, with 4 million copies sold prior to it's release. It is the tenth Final Fantasy story, in the series (which presently consists of thirteen).
The name Final Fantasy has become quite popular over the years, so what fan of the series would NOT want play it. The grapics, compared to those of the current time, may appear to be lower quality; but the music itself is up to par. Each scene, and location has a sound made specifically for it. Because Final Fantasy X was so popular in 2001, it is due to be re-released for the PlayStation 3 this year (2012).
A clip from the opening-title scene:
One of my favorite set of scenes in this game; it includes a lot of sound effects, and ambient sounds. It is mixed very well in the first minute of this clip:
Saturday, January 14, 2012
Dig Dug
Dig Dug isn't a game that I have ever played excessively. I probably wouldn't have known what it was, had a relative of mine not given the gift of an Atari Flash Back several years ago. After having several hours of gaming thrown down my ears, it is a bit difficult to forget this game.
The game was created and released by Namco in 1982 and was playable worldwide. This game was playable in both arcades and on a home Atari system. It features our hero, Dig Dug, on his quest to destroy underground monsters and fire breathing dragons; as to why there are dragons living underground, I doubt many players have questioned it.
The sounds that radiate from the game begin from silence, then eagerness as you move your character about. As the number of enemies dwindle, the character's music hastens, making the player feel a hint of urgency as the final monsters plot their escape. Along with the character music, are the small sound effects of Dig Dug's pump, the inflation, deflation, and eventual explosion of the underground creatures, and the beeping cries of our hero's defeat or victory. These sounds, like the sounds featured in many other Namco games are distinct to this game, and can be quickly recognized.
The game was created and released by Namco in 1982 and was playable worldwide. This game was playable in both arcades and on a home Atari system. It features our hero, Dig Dug, on his quest to destroy underground monsters and fire breathing dragons; as to why there are dragons living underground, I doubt many players have questioned it.
The sounds that radiate from the game begin from silence, then eagerness as you move your character about. As the number of enemies dwindle, the character's music hastens, making the player feel a hint of urgency as the final monsters plot their escape. Along with the character music, are the small sound effects of Dig Dug's pump, the inflation, deflation, and eventual explosion of the underground creatures, and the beeping cries of our hero's defeat or victory. These sounds, like the sounds featured in many other Namco games are distinct to this game, and can be quickly recognized.
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